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GTC DC 2017

DC7121 - Multi-User VR Solutions for Enterprise Deployment

Session Speakers
  • Frank Black - Director Enterprise Sales Americas, HTC-Vive

    Frank Black is Director of Enterprise Sales leading the commercialization efforts for Vive across the a number of enterprise markets. Frank has been in the 3D interactive visualization industry for decades specializing in market development of emerging technologies. As such Frank has been working directly with HTC’s Enterprise customers with their proof of concept development and scaled deployments.

  • Tom Kaye - Sr. Solution Architect, NVIDIA

    Tom Kaye is a senior solutions architect at NVIDIA, where he focuses on professional uses of virtual and augmented reality. Tom's 30-plus years of professional visualization systems experience includes broad industry experience at Silicon Graphics as a sales engineer, principal systems engineer, solution architect, and product manager. He co-chairs the aerospace engineering industrial advisory board for the University of Alabama and serves on the Board of Trustees for the Naval Aviation Museum Foundation. Tom received his Bachelor of Science and Master of Science in aerospace engineering from the University of Alabama, where he developed 3D graphics for U.S. Army helicopter flight simulators.

Session Description

Deploying PC-based virtual reality solutions throughout the enterprise poses challenges beyond the typical consumer model of one PC driving one headset for one user at one location. For consumer VR inside the home, the primary user typically owns, maintains, and controls access to both the PC and physical location. Business needs are different. As the number of locations or simultaneous users at each location increases, manageability becomes difficult and unwieldy. Enterprise requirements come into play such as deployment to temporary locations with limited setup/pack up time, limited physical space, robustness, scaling to many concurrent users, multi-user collaboration, remote IT management, configuration control, and system image replication. We'll introduce an experimental approach to multi-user VR deployment based on virtualization techniques that aims to address these enterprise use-case requirements.

Additional Information
VR and Simulation, Virtualization
50 minutes
Session Schedule