Tom Kaye is a Senior Solution Architect for NVIDIA Corporation with over 30 years of professional visualization systems experience. Tom received B.S. and M.S. degrees in Aerospace Engineering from The University of Alabama where he developed 3D graphics for U.S. Army helicopter flight simulators leading to an avionics and simulation software development position at Bell Helicopter Textron. He gained broad industry experience at Silicon Graphics as a Sales Engineer, Principle Systems Engineer, Solution Architect, and Product Manager prior to joining NVIDIA's professional solutions group where he is focused again on professional uses of Virtual and Augmented Reality. He Co-chairs the Aerospace Engineering Industrial Advisory Board for the University of Alabama and serves on the Board of Trustees for the Naval Aviation Museum Foundation.
Deploying PC-based Virtual Reality solutions throughout the Enterprise poses challenges beyond the typical consumer model of one PC driving one headset for one user at one location. For Consumer VR inside the home, the primary user typically owns, maintains, and controls access to both the PC and physical location. Business needs are different. As the number of locations or simultaneous users at each location increases, manageability becomes difficult and unwieldy. Enterprise requirements come into play such as deployment to temporary locations with limited setup/pack up time, limited physical space, robustness, scaling to many concurrent users, multi-user collaboration, remote IT management, configuration control and system image replication. We'll introduce an experimental approach to Multi-User VR deployment based on virtualization techniques that aims to address these Enterprise Use-Case requirements.