Tim Woodard is a senior solutions architect in the professional visualization group at NVIDIA. Tim has over 20 years of experience designing and developing software architectures for real-time flight simulation visual systems using modern OpenGL techniques, advanced C++, and Agile development processes. He has received patents and has published and presented papers at GTC, I/ITSEC, IMAGE, ASQ, and ITEC.
To complement the world's most powerful GPUs, NVIDIA develops a wide range of software tools and SDKs that can be used to make better training and simulation systems. These include support for multi-GPU configurations, VR, advanced rendering, high performance computing, virtualization, and deep learning.